Week 02 of 09 · Direction

Harbor Pilot

I can navigate two beacons and dock with the required heading.

50-minute lesson3 activities + exit checkBuild the basics

Your Week 2 game

Game readyOpen game in a full tab
Student workspace

Your activities & worksheet

Guide a robot boat through two harbor beacons, then align its bow with the north-facing dock. Work with a partner, swap roles, and record your own thinking.

Essential question

Why do position and heading both matter when docking?

Activity 1 · Pilot the first beacon

  1. Open Harbor Pilot. The boat begins at C1 R5 facing NORTH.
  2. Predict and run two moves. Record the tile and heading at beacon 1.

Activity 2 · Navigate and dock

  1. Build a route through beacon 2 at C3 R3, then the dock at C3 R1.
  2. Use the Dock facing north action. Complete the game and describe each turn.

Activity 3 · Test a wrong heading

  1. Add a right turn immediately before Dock. Predict whether the position changes.
  2. Run, read the docking feedback, then correct the heading and retest.

Individual exit check

Why can a boat reach the dock but still fail the docking check?

Responses save on this device as you type.
Teacher guide · Week 2

Teach this lesson

A 50-minute plan with preparation, prompts, model responses, differentiation, and an individual assessment.

View NY standards crosswalk
Essential question

Why do position and heading both matter when docking?

Planning elementTeacher notes
Learning targetI can navigate two beacons and dock with the required heading.
Evidence of learningVisit the two beacons in order. Dock at C3 R1 facing north. Keep individual predictions, observations, and an explanation; a completion badge alone does not establish mastery.
Standards focus2-3.CT.4, 2-3.CT.7, 2-3.CT.9; 4-6.CT.4.
Vocabularyposition, heading, north, east, turn, beacon
ReadinessFollow a short sequence and use a grid. Revisit the previous week’s prediction and explanation before introducing this game.
PreparationOpen game-week-02.html (Harbor Pilot). Check the twin-hull robot boat and Lantern Harbor scene. Prepare a 5-by-5 grid, arrow counter, and worksheet. Use one device per pair and review the goal before revealing a solution. Game awards and worksheet responses save locally on this device; use teacher records for assessment.

50-minute lesson sequence

MinutesTeaching movesLook for
0-5Introduce the mission
Read the story and goal. Ask: Why do position and heading both matter when docking? Identify what must be observed to verify success.
Learners restate the task and constraints.
5-12Model one action or test
Demonstrate one control without solving the whole game. Explain the difference between robot heading and camera view. Ask for a prediction before clicking Run.
Each learner names an input, expected action, and observable result.
12-20Activity 1: Pilot the first beacon
Open Harbor Pilot. The boat begins at C1 R5 facing NORTH. Predict and run two moves. Record the tile and heading at beacon 1. Ask pairs to trace with a counter before retesting.
Collect the first worksheet prediction and observation.
20-35Activity 2: Navigate and dock
Build a route through beacon 2 at C3 R3, then the dock at C3 R1. Use the Dock facing north action. Complete the game and describe each turn. Swap driver and navigator after one run. Pause at the first unexpected state.
Both partners connect a block, label, or parameter with the observed result.
35-43Activity 3: Test a wrong heading
Add a right turn immediately before Dock. Predict whether the position changes. Run, read the docking feedback, then correct the heading and retest.
A revision or comparison is supported by a recorded test.
43-48Independent exit check
Ask each learner: Why can a boat reach the dock but still fail the docking check? Allow a spoken answer, drawing, or written response without a partner supplying the explanation.
Use the model answer as a guide; accept other explanations grounded in the run.
48-50Save evidence and reflect
Record completion and a next teaching step. Ask learners to download their worksheet or use a teacher-approved classroom record.
A next test or remaining limitation is named.

Model program and expected behavior

move x2; right; move x2; left; move x2; dock

The boat travels north twice, turns right to east, travels twice, turns left to north, travels twice, and docks. Nine actions visit both beacons in order and satisfy the north-facing docking requirement.

2D teaching reference

Columns run west to east; rows run north to south. S = start, G = goal, M = mission item, X = barrier, P = route. Start heading: north. Use counters and this grid as an alternative to interpreting the 3D view.

GridC1C2C3C4C5
R1..G..
R2..P..
R3PMPPM..
R4P....
R5S....

Misconceptions and a useful response

MisconceptionResponse
Turning moves the boat to the next tile.Trace the same coordinate before and after a turn. Rotate an arrow counter without sliding it.
Finishing the game proves I understand everything.Ask for an individual prediction, trace, explanation, and a next test. Use completion as one piece of evidence.

Differentiate the task

Support: Provide an arrow counter and mark the two numbered beacons. Use cardinal-direction cards independent of camera angle. Provide the written position/heading status and a 2D or tactile map when the 3D view is not useful.

Extend: Turn the boat right then left at the start. Explain the same endpoint and the two extra actions.

Independent exit check

Prompt: Why can a boat reach the dock but still fail the docking check?

Teacher key: It must also face north and have visited both beacons in order. Heading and position are different.

Connect to Scratch or physical robotics

Scratch direction 0 points up; this simulator internally uses east/south/west/north indices. Use visual arrows when transferring rather than copying numeric heading values.