Week 03 of 09 · Loops

Loopworks Factory

I can use a loop to repeat a move-and-process routine.

50-minute lesson3 activities + exit checkBuild the basics

Your Week 3 game

Game readyOpen game in a full tab
Student workspace

Your activities & worksheet

Four production stations need their parts processed. Teach your forklift one repeatable routine. Work with a partner, swap roles, and record your own thinking.

Essential question

How can one routine process four stations?

Activity 1 · Process one station

  1. Open Loopworks Factory. Build Move, then Process station.
  2. Predict the station result and Run. Explain why the remaining stations are unfinished.

Activity 2 · Automate four stations

  1. Clear the program. Add Repeat and place both Move and Process inside it.
  2. Choose a count, predict the total actions, and run until all four stations are processed.

Activity 3 · Compare two algorithms

  1. Build the long eight-action sequence and test it. It processes the stations but needs a repeat to earn game completion.
  2. Restore the loop version. Compare the same work, readability, and written block count.

Individual exit check

How many actions run when two actions are inside repeat 4?

Responses save on this device as you type.
Teacher guide · Week 3

Teach this lesson

A 50-minute plan with preparation, prompts, model responses, differentiation, and an individual assessment.

View NY standards crosswalk
Essential question

How can one routine process four stations?

Planning elementTeacher notes
Learning targetI can use a loop to repeat a move-and-process routine.
Evidence of learningProcess all four stations and reach the final platform using a repeat loop. Keep individual predictions, observations, and an explanation; a completion badge alone does not establish mastery.
Standards focus2-3.CT.6, 2-3.CT.9; 4-6.CT.6, 4-6.CT.8.
Vocabularyloop, iteration, routine, written block, executed action
ReadinessFollow a short sequence and use a grid. Revisit the previous week’s prediction and explanation before introducing this game.
PreparationOpen game-week-03.html (Loopworks Factory). Check the mini forklift and Neon Assembly Line scene. Prepare a 5-by-5 grid, arrow counter, and worksheet. Use one device per pair and review the goal before revealing a solution. Game awards and worksheet responses save locally on this device; use teacher records for assessment.

50-minute lesson sequence

MinutesTeaching movesLook for
0-5Introduce the mission
Read the story and goal. Ask: How can one routine process four stations? Identify what must be observed to verify success.
Learners restate the task and constraints.
5-12Model one action or test
Demonstrate one control without solving the whole game. Explain the difference between robot heading and camera view. Ask for a prediction before clicking Run.
Each learner names an input, expected action, and observable result.
12-20Activity 1: Process one station
Open Loopworks Factory. Build Move, then Process station. Predict the station result and Run. Explain why the remaining stations are unfinished. Ask pairs to trace with a counter before retesting.
Collect the first worksheet prediction and observation.
20-35Activity 2: Automate four stations
Clear the program. Add Repeat and place both Move and Process inside it. Choose a count, predict the total actions, and run until all four stations are processed. Swap driver and navigator after one run. Pause at the first unexpected state.
Both partners connect a block, label, or parameter with the observed result.
35-43Activity 3: Compare two algorithms
Build the long eight-action sequence and test it. It processes the stations but needs a repeat to earn game completion. Restore the loop version. Compare the same work, readability, and written block count.
A revision or comparison is supported by a recorded test.
43-48Independent exit check
Ask each learner: How many actions run when two actions are inside repeat 4? Allow a spoken answer, drawing, or written response without a partner supplying the explanation.
Use the model answer as a guide; accept other explanations grounded in the run.
48-50Save evidence and reflect
Record completion and a next teaching step. Ask learners to download their worksheet or use a teacher-approved classroom record.
A next test or remaining limitation is named.

Model program and expected behavior

repeat 4 { move; process station }

Repeat 4 containing Move and Process runs eight primitive actions and processes each of four stations exactly once. Three written blocks express the routine. Processing a station twice fails; moving without processing leaves it unfinished.

2D teaching reference

Columns run west to east; rows run north to south. S = start, G = goal, M = mission item, X = barrier, P = route. Start heading: east. Use counters and this grid as an alternative to interpreting the 3D view.

GridC1C2C3C4C5
R1.....
R2.....
R3SPMPMPMGM
R4.....
R5.....

Misconceptions and a useful response

MisconceptionResponse
Only Move belongs inside Repeat.Use a two-card routine: move then process. Trace the pair four times. Ask which action was omitted from the loop.
Finishing the game proves I understand everything.Ask for an individual prediction, trace, explanation, and a next test. Use completion as one piece of evidence.

Differentiate the task

Support: Start with one station, then repeat a physical two-card pattern. Keep the loop count visible. Provide the written position/heading status and a 2D or tactile map when the 3D view is not useful.

Extend: Compare repeat 3 plus one move/process pair with repeat 4. Explain the same executed actions and different written structure.

Independent exit check

Prompt: How many actions run when two actions are inside repeat 4?

Teacher key: Eight actions: four moves and four processing actions. A shorter written program can perform the same work.

Connect to Scratch or physical robotics

In Scratch, a repeat block can contain movement plus a costume, sound, or variable update. Preserve the order of the whole repeated routine.